moonpool · deterministic ping-pong, in your browser tab

Two nodes exchange ping/pong frames over raw TCP, driven by a simulated network. The whole simulation — server, client, protocol, seeded chaos — runs as wasm. Same seed ⇒ same run, every time.

try:
node A · client node B · server ball in flight dropped by chaos
requests
delivered
dropped
net faults
slowest rtt
sim time
Loading wasm…